Diablo 3 damage calculator

Author: m | 2025-04-24

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DBD_TaN's Diablo 3 Damage Calculator! Test out our new Diablo 3 Damage Calculator for free. We love Diablo 3 Aug

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Diablodamagecalculator: Diablo 3 Damage Calculator

This is the Diablo 2 runes list of all the runes in Diablo 2. Runes only impart their stats once they are socketed directly into an item. Also see runes and all the runewords.To upgrade runes you are required to use 2 or 3 runes (plus a gem) of the level below the one you want to create in order to make 1 rune of the wanted rank. Recipes are listed below.All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.Clvl: A character must be this level to equip an item socketed with this rune. Only the Hel (r15) Rune does not have a Clvl. Runewords almost always have a Clvl equal to that of the highest level rune in that Runeword.In non-ladder, only upgrading with chipped and three stones works, higher than that you must find.To find out what Runewords you can make from your current owned runes, check the Runeword Calculator. To trade items and runes, head to the Trading Marketplace.Full Diablo 2 Runes ListRuneCreated with:Socketed PropertiesEl – #1—Weapon: +50 AR, +1 Light Radius Armor/Helm/Shield: +1 Light Radius, +15 Defense Clvl Required: 11Eld – #2Weapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead * Armor/Helm: Lowers Stamina drain by 15% Shield: +7% Blocking Clvl Required: 11Tir – #3Weapon: +2 Mana Per Kill Armor/Helm/Shield: +2 Mana Per Kill. Clvl Required: 13Nef – #4Weapon: Knockback Armor/Helm/Shield: +30 Defense vs. Missile Clvl Required: 13Eth – #5Weapon: -25% Target Defense Armor/Helm/Shield: Regenerate Mana 15% Clvl Required: 15Ith – #6Weapon: +9 to Maximum Damage Armor/Helm/Shield: 15% Damage Taken Goes to Mana Clvl Required: 15Tal – #7Weapon: 75 Poison damage over 5 seconds Armor/Helm/Shield: +35% Poison Resistance Clvl Required: 17Ral – #8Weapon: +5-30 Fire Damage Armor/Helm/Shield: +35% Fire Resistance Clvl Required: 19Ort – #9Weapon: +1-50 Lightning Damage Armor/Helm/Shield: +35% Lightning Resistance Clvl Required: 21Thul – #10Weapon: +3-14 Cold Damage (Cold Length 3 seconds) Armor/Helm/Shield: +35% Cold Resistance Clvl Required: 23Amn – #11Weapon: 7% Life Stolen Per Hit Armor/Helm/Shield: Attacker takes 14 damage Clvl Required: 25Sol – #12Weapon: +9 to Minimum Damage Armor/Helm/Shield: -7 Damage Taken Clvl Required: 27Shael – #13Weapon: Faster Attack Rate (+20) Armor/Helm: Faster Hit Recovery (+20) Shields: Faster Block Rate (+20) Clvl Required: 29Dol – #14Weapon: 25% Chance that Hit Causes Monster to Flee Armor/Helm/Shield: +7 Replenish Life Clvl Required: 31Hel – #15Weapon: -20% Requirements Armor/Helm/Shield: -15% Requirements Ilvl: 33

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Diablo 3 damage calculator - Diablo III - GameFAQs

Pool of fire, doing high Fire damage over time if you're caught in it.Flame Circle (similar to Diablo II equivalent): Creates a circle of ground-based fireballs, each doing average Fire damage, moving in all directions. These do not leave a pool of fire.Fire Wall: Creates a fast-moving wall of fireballs, similar to Flame Circle, but with an arc and moving faster and further. Deals same damage as Flame Circle.Bone Prison: Creates a series of black pools on the ground, trying to create them as close to the player as possible. If caught in it, Diablo will teleport to you, grab you by the throat and drain your health before slamming you into the floor. This attack cannot actually kill a hero (reducing to 1 Life instead), but is often followed by a Slash. Some defensive abilities can be used while grabbed. Note that Bone Prison stuns the character instead of immobilizing them, so Teleporting out will not be possible.Teleport: Used both to get closer to ranged characters and to avoid melee combat. Used automatically if player gets caught into the Bone Prison.The Realm of Terror: After suffering enough damage (about 65%), Diablo stuns you and shunts you off to his Realm of Terror, essentially a dark and shadowy counterpart of the Crystal Arch you've been fighting him in, but without Healing Wells. Here, you will need to fight two major enemies. Shadow of Diablo: Has roughly half the total health of Diablo in phase 1, uses all the same tactics of Diablo during the first phase and should be fought the same way. However, from time to time he disappears, spawning a number of Shadow Clones equal to the number of players ingame. After 30 seconds or once the Shadow Clone is dead, Shadow of Diablo will return.Prime Evil's Curse: Places one of the seven curses on you for 12 seconds, which are various debuffs. For example, Baal's curse deals damage over time, Diablo's curse greatly reduces healing received, and Mephisto's curse increases both damage taken and damage done.Shadow Clone: Appears at the beginning of the fight, and either every 45 seconds or after the Shadow of Diablo loses a third of its total health. The Shadow Clone takes the form of your primary class (one clone per player) and uses many of your abilities, not necessarily those you have active at a time. These abilities deal considerable damage, plus

Diablo 3 Blog Guide: Diablo 3 Weapon Damage Calculator

June 9, 2022Diablo Immortal0 A guide on the best class to choose for beginners in Diablo Immortal, including an overview of each of the six classes (Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard), their key roles, strengths, weaknesses, and recommendation for new players. Which Class Should You Choose in Diablo Immortal? Picking the right starting character class in Diablo Immortal is crucial as it will greatly affect your experience and progress throughout the early stages until you are able to take on more challenging content later. Below is an overview of each of the six character classes in the game, including their main roles, key characteristics (strengths and weaknesses), and recommendation for beginners.Character Class GuidesClasses OverviewClassRoleBeginner RecommendationBarbarianMelee DPS, Crowd Control★★★★High-damage melee character with excellent attack speedAccess to crowd control skills allows him to clear regular mobs quicklyStruggles against enemies with powerful ranged attacksSkills have long cooldown and may make him vulnerable against constant waves of foesCrusaderMelee DPS, Crowd Control, Support★★★★★Extremely mobile melee DPS with high damage output and versatilityAccess to crowd control skills and party-wide support skills for improved survivability and critical rateStruggles against enemies with powerful ranged attacksEssential mobility skill (Draw and Quarter) has long cooldown, greatly lowering offensive performance in battleDemon HunterRanged DPS★★★★Mobile ranged DPS with excellent single-target damage outputAble to constantly reposition themselves to avoid taking damage during encounters while still being able to dish out constant damage using primary attacksLittle to no party utilityLow HP and defense and will constantly die if overwhelmed by mobsMonkMelee. DBD_TaN's Diablo 3 Damage Calculator! Test out our new Diablo 3 Damage Calculator for free. We love Diablo 3 Aug

Diablo 3 Damage Calculator - Google Sheets

Any special effects they might have, usually without Runes, and Shadow Clones have average health, so killing them as soon as possible is advised. Upon death, each Shadow Clone drops a guaranteed Health Globe.This Wretched Light Must Be Eradicated: Once you defeat the Shadow of Diablo and escape the Realm of Terror, Diablo heals back to at least 65% and becomes more aggressive with his teleports and attacks. He also gains two more abilities:Dash: Greatly increases Diablo's movement speed for a short time, making it very hard to run away from him.Lightning Inferno: unlike its Diablo II variant, is now a breath attack. It is charged up for 1.5 seconds, and then unleashed in the same direction as Diablo is facing (slightly adjustable to keep track on the target), deals very high Fire or Lightning damage (to which you are more vulnerable to) if you get caught in the beam. If players lack the necessary protections to continue fighting through the attack, they can avoid the attack by either taking cover behind one of the two heavenly crystals in the Arch, or by outrunning it.Continue whittling away at his health and avoiding his attacks until his lifebar is down to around 5% of his total HP, at which point the "Destroy Diablo" objective appears. At this point, the battle is won: you can hit him with everything you wish (the goal is to bring him to 1%), or just deal a bit more damage and then stand and watch. After some time, Diablo's body will explode, and his corpse collapses to the ground. After a short cutscene, the fight is over, and loot is dropped.[]The Prime Evil - Kill Diablo.Prime Time - Kill Diablo in a cooperative game.Uncaged - Kill Diablo without getting trapped in a spike trap and without dying on Master difficulty or higher.Self Sufficient - Kill Diablo without using any health globes or healing wells on Master difficulty or higher.There Can be Only One - Fight and kill 5 clones of yourself in Diablo's Realm of Terror on Master difficulty or higher.Putting Leah to Rest - Kill Diablo at max level without crowd controlling enemies on Torment difficulty or higher.Shake it Out - Kill Diablo at max level in under 3 minutes on Torment difficulty or higher.Reign of Terror - Kill Diablo in Hardcore mode.Terror a New One - Kill Diablo at max level without crowd controlling

Damage Calculator Diablo 3 - Google Sheets

Enemies on Torment difficulty or higher in Hardcore mode.Dance with the Devil - Kill Diablo at max level in under 3 minutes on Torment difficulty or higher in Hardcore mode.Punch Diablo - Punch Diablo.Terror in the Blood (Necromancer) - Defeat Diablo after using an ability that costs health while below 10% of your life.Self Controlled (Necromancer) - Kill your own Shadow Clone with Simulacrum during the Diablo encounter.I Just Blue MyselfUber Appearance (Soul of Evil)[]Though Diablo never made it onto the level 60 variant of the Infernal Machine event, he does make an appearance for the Reaper of Souls variant of the same event as Soul of Evil, Unstoppable Hatred. Players can fight him in the Realm of Fright, taking on his appearance from the second phase of his canon encounter.For the most part, he possesses the same attack list as that of the canon appearance, but there have been changes to his abilities:Illusionist: Works much like the monster trait of the same name, only the Soul of Evil will make two copies of himself, rather than four.Summoning: After player(s) deal 25% of the Soul of Evil's total Life, he will perform a ground stomp, stunning every hero in the arena, and summon a randomly chosen Uber boss from the other Uber locations to aid him. Once the Soul of Evil has been damaged to 50% of his total Life, he will perform another stunning stomp, then summon yet another Uber boss (not necessarily the first boss's partner).Lightning Breath: always targets the closest enemy.Bone Cage: causes damage to the captured character.Curses: applied with melee attacks:Curse of Anguish: increases damage taken and reduces healing taken.Curse of Hatred: increases damage taken and damage done.Once the Soul of Evil and its servants all die (no matter in which order), the last defeated boss drops at least one Heart of Fright. This organ is needed if the hero wishes to craft a Hellfire Ring or a Hellfire Amulet, and has the same drop rate as other organs: 1 guaranteed at Torment I with increasing chances of additional organs at higher difficulty, up to a 100% chance of 4 organs at Torment XVI.The Soul of Evil has a chance upon death to drop Star Pauldrons.Quotes[]"You are all deceived, my brothers. A new age has already begun. Can you not sense them? Ugly creatures born in shadow. They feel terror, hatred, and the desire to destroy.

D3ps / D3PS :: Diablo 3 Damage Calculator

Diablo, as seen in Diablo I Diablo, also known as The Dark Lord, is the final boss of Diablo I.Diablo's lair may be entered by passing through the opening in the pentagram on level 15. A special loading screen will appear and you'll find yourself on the lowest level of Hell, Level 16 (known as Down to Diablo in terms of gameplay). This final level is filled with Blood Knights and Advocates, the most vicious arch-enemy in the game, so be prepared to cut your way through many monsters. In each corner of the room is an area with a special "Skull Lever" which you have to activate. At first only one room is accessible, but as you activate the lever the next room opens up. The third room contains two levers; after activating both the fourth and last room opens... and Diablo, whose title in the game is simply "The Dark Lord," awaits.There is a relatively easy way to defeat Diablo. Although it works best for the Sorcerer, other classes can try it too. You only need a fairly large manapool, loads of Mana Potions and the Mana Shield and Fire Wall spells (higher levels work better). After Diablo has been released, lure him to a relatively safe area where you can fight him alone without additional monsters. Make sure you have Mana Shield up, allow Diablo to walk towards you and cast Firewall on him. Diablo will frantically cast Apocalypse on you, but due to mana shield you will only lose mana instead of life (Sorcerers are most likely to have a huge mana pool. Warriors can try to either soak up the damage with their inherent vitality and/or health potions, or even block the attacks if they wield a shield; in that case they don't need mana shield. A Chance To Hit of 120%, a weapon with an attack speed suffix, and minimum points of 30 damage and maximum of 50 or over will assure that Warriors can give multiple successive blows on Diablo, making him rather helpless). Make sure a Fire Wall is up at all times, refill your manapool with potions in order to prevent losing health. After some time Diablo will start casting Apocalypse even faster in a desperate attempt to save himself, just keep drinking mana bottles. After some more seconds of roasting over the fire, Diablo will finally fall.An alternative, possibly even

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Fireball Fireball attack now moves slower Can now be cast at a player from any range Teleport Will now Teleport and run away from the player less often Will now occasionally Teleport to the player Belial General Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform Bug Fixes Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances Siegebreaker General Overall damage has been reduced No longer vulnerable to Confuse and Charm effects Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health) Now enrages after 4 minutes In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix Cydaea Abilities Spiderlings Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often Rakanoth General In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes Izual General Health pool has been increased The number of Oppressors that join the fight has been reduced from 4 to 2 Will no longer target Followers or Tyrael as frequently Abilities Base Attacks Base attack damage has been lowered No longer does Cold damage on top of base attacks Charge Charge damage has been reduced Knockback has been removed Will Charge slightly more often, but will only target players Frozen Bombs Frozen Bomb damage has been reduced Bombs will now explode faster Only 8 Bombs will now spawn around the player rather than 12 Bombs will spawn at Izual's feet less often Frost Explosion Frost Explosion damage has been reduced by 70% Duration of freeze has been increased Damage dealt to players while frozen will now break the effect Players can now use defensive cooldown while frozen Players can no longer avoid being frozen by doing high amounts of damage to Izual Bug Fixes Izual will no longer spawn twice if a player skips his introductory cut-scene Diablo Bug Fixes Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff Fixed a bug that was causing pets to not attack Shadow Clones Monsters General Champions, Rares, and Uniques have had their pathing improved Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality Damage from monsters in. DBD_TaN's Diablo 3 Damage Calculator!

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Diablo 3 Damage Calculator Spreadsheet 2025

They take damage. Hex of Whispers will jump to nearby enemies up to 6 times.Decay Augmentation - Your Witchcraft effect deals damage dependent on your class over 5 seconds. Grow - After casting an ultimate skill, all of your summons are empowered with dark magic, dealing bonus damageAura of Siphoning - Conjure an aura of decay that deals Poison damage to nearby enemiesThe Cycle - Dealing any damage has a 15% chance to grow a flower from the ground that heals nearby allies and deals poison damage to enemiesLost PowersBreath of the Coven encourages players to combine Eldritch, Psyche, and Growth & Decay abilities. At its base rank, dealing damage or applying a CC with any Witchcraft Effect will increase your attack speed for 10 seconds. At Rank 8, you will gain 40% Lucky Hit chance when Eldritch, Psyche, and Growth & Decay are active at the same time.Hex Specialization increases the potency of all Hexes. At rank 10, you will also get 10% Crit chance against allies with any kind of Hex.Aura Specialization is similar. At rank 10, it will increase Critical Strike Damage by 50% against any enemies within an aura.Piranhado is a unique ultimate Witchcraft ability that encourages players to combine hexes and auras. When an enemy is afflicted by both a Hex and an Aura, a Piranhado is summoned, pulling in enemies. At Rank 5, the Piranhado will move independently towards enemies. If you want to experience these 24 Witchcraft Powers before Season 7 releases, the Diablo IV PTR will be open from December 3rd to December 10th, 2024! Blizzard has not yet released what the Witchcraft Power trees will look like, or how many powers players will be able to combine at once.Diablo 4 Season 7 InfographicYou may also be interested in these Diablo IV articles from QuestAccepted!:How to Use Spiritborn Incarnate Skills in Diablo IVDiablo IV Spiritborn Leveling GuideHow to Get Every Diablo IV Mountain Dew promotional item

Diablo 3 Weapon Damage Calculator - Diablo III Blog

Veteran Wizards of Diablo will have fond memories of how well Disintegrate works. Casting a virtually limitless beam against mobs and bosses and watching the poor targets melt away is a blast. But does it still work in Diablo Immortal, where standing still is often fatal and limited channeling times abound? The good news is that, yes, it still works. It's hard to say there is bad news, but Diablo Immortal does make it so the move only works so long as a complete build around it bolsters the move. Judging by the leaderboard, it's worth the extra work as Disintegrate players top the leaderboards. Due to several factors, like gear, skills, reforging, and upgrades, it is impossible to list the exact quantities for many of the numbers detailed here. Any variable number has been replaced with an 'X' to signify its potential to change. Skill Selection Slot Skill Description Primary Skill Magic Missile Launch a missile of magic energy, dealing X to X damage. Skill Teleport Teleport forward. Maximum X charges. Skill Disintegrate Channel a beam of pure energy in a direction, continually dealing X damage to all enemies caught in the beam and causing them to take X% increased damage for X seconds, stacking up to X times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use. Skill Black Hole Conjure a black hole for X seconds at a location, which will pull in all nearby enemies and deal X damage over X. DBD_TaN's Diablo 3 Damage Calculator!

Diablo 3 damage reduction / effective hp calculator - Diablo III

NOTE: If you are viewing this page on Mobile and do not see any boxes displayed below, scroll to the very bottom of the page and tap View Full Site.The following calculators are used for calculating various in-game attributes, such as Gold Prices and Potential Power. These calculators are not official features, but they are most probably accurate.Potential Calculator/Gold Calculator[]This calculator calculates the amount of gold a weapon or armor will cost to be upgraded and the potential the item can reach if upgraded.In order to find the potential gold cost, fill in the bottom 2 boxes. In order to find the potential power of a weapon or armor, fill in all 3 boxes.Level Calculator[]A detailed guide on how to calculate Runs Needed is located on the Levels page.The Level Calculator calculates the amount of EXP required to reach a given level. Damage Calculator[]Select an eligible ability (excluding Hands Of Death) and plug in the power values for your gear (helmet, armor, and weapon). Then, plug in the amount of skill points you are using for your damage type. The results will show your damage range without Inner, with Inner, and with Enhanced Inner. All items (3)

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User3681

This is the Diablo 2 runes list of all the runes in Diablo 2. Runes only impart their stats once they are socketed directly into an item. Also see runes and all the runewords.To upgrade runes you are required to use 2 or 3 runes (plus a gem) of the level below the one you want to create in order to make 1 rune of the wanted rank. Recipes are listed below.All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.Clvl: A character must be this level to equip an item socketed with this rune. Only the Hel (r15) Rune does not have a Clvl. Runewords almost always have a Clvl equal to that of the highest level rune in that Runeword.In non-ladder, only upgrading with chipped and three stones works, higher than that you must find.To find out what Runewords you can make from your current owned runes, check the Runeword Calculator. To trade items and runes, head to the Trading Marketplace.Full Diablo 2 Runes ListRuneCreated with:Socketed PropertiesEl – #1—Weapon: +50 AR, +1 Light Radius Armor/Helm/Shield: +1 Light Radius, +15 Defense Clvl Required: 11Eld – #2Weapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead * Armor/Helm: Lowers Stamina drain by 15% Shield: +7% Blocking Clvl Required: 11Tir – #3Weapon: +2 Mana Per Kill Armor/Helm/Shield: +2 Mana Per Kill. Clvl Required: 13Nef – #4Weapon: Knockback Armor/Helm/Shield: +30 Defense vs. Missile Clvl Required: 13Eth – #5Weapon: -25% Target Defense Armor/Helm/Shield: Regenerate Mana 15% Clvl Required: 15Ith – #6Weapon: +9 to Maximum Damage Armor/Helm/Shield: 15% Damage Taken Goes to Mana Clvl Required: 15Tal – #7Weapon: 75 Poison damage over 5 seconds Armor/Helm/Shield: +35% Poison Resistance Clvl Required: 17Ral – #8Weapon: +5-30 Fire Damage Armor/Helm/Shield: +35% Fire Resistance Clvl Required: 19Ort – #9Weapon: +1-50 Lightning Damage Armor/Helm/Shield: +35% Lightning Resistance Clvl Required: 21Thul – #10Weapon: +3-14 Cold Damage (Cold Length 3 seconds) Armor/Helm/Shield: +35% Cold Resistance Clvl Required: 23Amn – #11Weapon: 7% Life Stolen Per Hit Armor/Helm/Shield: Attacker takes 14 damage Clvl Required: 25Sol – #12Weapon: +9 to Minimum Damage Armor/Helm/Shield: -7 Damage Taken Clvl Required: 27Shael – #13Weapon: Faster Attack Rate (+20) Armor/Helm: Faster Hit Recovery (+20) Shields: Faster Block Rate (+20) Clvl Required: 29Dol – #14Weapon: 25% Chance that Hit Causes Monster to Flee Armor/Helm/Shield: +7 Replenish Life Clvl Required: 31Hel – #15Weapon: -20% Requirements Armor/Helm/Shield: -15% Requirements Ilvl: 33

2025-04-10
User5887

Pool of fire, doing high Fire damage over time if you're caught in it.Flame Circle (similar to Diablo II equivalent): Creates a circle of ground-based fireballs, each doing average Fire damage, moving in all directions. These do not leave a pool of fire.Fire Wall: Creates a fast-moving wall of fireballs, similar to Flame Circle, but with an arc and moving faster and further. Deals same damage as Flame Circle.Bone Prison: Creates a series of black pools on the ground, trying to create them as close to the player as possible. If caught in it, Diablo will teleport to you, grab you by the throat and drain your health before slamming you into the floor. This attack cannot actually kill a hero (reducing to 1 Life instead), but is often followed by a Slash. Some defensive abilities can be used while grabbed. Note that Bone Prison stuns the character instead of immobilizing them, so Teleporting out will not be possible.Teleport: Used both to get closer to ranged characters and to avoid melee combat. Used automatically if player gets caught into the Bone Prison.The Realm of Terror: After suffering enough damage (about 65%), Diablo stuns you and shunts you off to his Realm of Terror, essentially a dark and shadowy counterpart of the Crystal Arch you've been fighting him in, but without Healing Wells. Here, you will need to fight two major enemies. Shadow of Diablo: Has roughly half the total health of Diablo in phase 1, uses all the same tactics of Diablo during the first phase and should be fought the same way. However, from time to time he disappears, spawning a number of Shadow Clones equal to the number of players ingame. After 30 seconds or once the Shadow Clone is dead, Shadow of Diablo will return.Prime Evil's Curse: Places one of the seven curses on you for 12 seconds, which are various debuffs. For example, Baal's curse deals damage over time, Diablo's curse greatly reduces healing received, and Mephisto's curse increases both damage taken and damage done.Shadow Clone: Appears at the beginning of the fight, and either every 45 seconds or after the Shadow of Diablo loses a third of its total health. The Shadow Clone takes the form of your primary class (one clone per player) and uses many of your abilities, not necessarily those you have active at a time. These abilities deal considerable damage, plus

2025-04-13
User3653

Any special effects they might have, usually without Runes, and Shadow Clones have average health, so killing them as soon as possible is advised. Upon death, each Shadow Clone drops a guaranteed Health Globe.This Wretched Light Must Be Eradicated: Once you defeat the Shadow of Diablo and escape the Realm of Terror, Diablo heals back to at least 65% and becomes more aggressive with his teleports and attacks. He also gains two more abilities:Dash: Greatly increases Diablo's movement speed for a short time, making it very hard to run away from him.Lightning Inferno: unlike its Diablo II variant, is now a breath attack. It is charged up for 1.5 seconds, and then unleashed in the same direction as Diablo is facing (slightly adjustable to keep track on the target), deals very high Fire or Lightning damage (to which you are more vulnerable to) if you get caught in the beam. If players lack the necessary protections to continue fighting through the attack, they can avoid the attack by either taking cover behind one of the two heavenly crystals in the Arch, or by outrunning it.Continue whittling away at his health and avoiding his attacks until his lifebar is down to around 5% of his total HP, at which point the "Destroy Diablo" objective appears. At this point, the battle is won: you can hit him with everything you wish (the goal is to bring him to 1%), or just deal a bit more damage and then stand and watch. After some time, Diablo's body will explode, and his corpse collapses to the ground. After a short cutscene, the fight is over, and loot is dropped.[]The Prime Evil - Kill Diablo.Prime Time - Kill Diablo in a cooperative game.Uncaged - Kill Diablo without getting trapped in a spike trap and without dying on Master difficulty or higher.Self Sufficient - Kill Diablo without using any health globes or healing wells on Master difficulty or higher.There Can be Only One - Fight and kill 5 clones of yourself in Diablo's Realm of Terror on Master difficulty or higher.Putting Leah to Rest - Kill Diablo at max level without crowd controlling enemies on Torment difficulty or higher.Shake it Out - Kill Diablo at max level in under 3 minutes on Torment difficulty or higher.Reign of Terror - Kill Diablo in Hardcore mode.Terror a New One - Kill Diablo at max level without crowd controlling

2025-04-03
User7648

Enemies on Torment difficulty or higher in Hardcore mode.Dance with the Devil - Kill Diablo at max level in under 3 minutes on Torment difficulty or higher in Hardcore mode.Punch Diablo - Punch Diablo.Terror in the Blood (Necromancer) - Defeat Diablo after using an ability that costs health while below 10% of your life.Self Controlled (Necromancer) - Kill your own Shadow Clone with Simulacrum during the Diablo encounter.I Just Blue MyselfUber Appearance (Soul of Evil)[]Though Diablo never made it onto the level 60 variant of the Infernal Machine event, he does make an appearance for the Reaper of Souls variant of the same event as Soul of Evil, Unstoppable Hatred. Players can fight him in the Realm of Fright, taking on his appearance from the second phase of his canon encounter.For the most part, he possesses the same attack list as that of the canon appearance, but there have been changes to his abilities:Illusionist: Works much like the monster trait of the same name, only the Soul of Evil will make two copies of himself, rather than four.Summoning: After player(s) deal 25% of the Soul of Evil's total Life, he will perform a ground stomp, stunning every hero in the arena, and summon a randomly chosen Uber boss from the other Uber locations to aid him. Once the Soul of Evil has been damaged to 50% of his total Life, he will perform another stunning stomp, then summon yet another Uber boss (not necessarily the first boss's partner).Lightning Breath: always targets the closest enemy.Bone Cage: causes damage to the captured character.Curses: applied with melee attacks:Curse of Anguish: increases damage taken and reduces healing taken.Curse of Hatred: increases damage taken and damage done.Once the Soul of Evil and its servants all die (no matter in which order), the last defeated boss drops at least one Heart of Fright. This organ is needed if the hero wishes to craft a Hellfire Ring or a Hellfire Amulet, and has the same drop rate as other organs: 1 guaranteed at Torment I with increasing chances of additional organs at higher difficulty, up to a 100% chance of 4 organs at Torment XVI.The Soul of Evil has a chance upon death to drop Star Pauldrons.Quotes[]"You are all deceived, my brothers. A new age has already begun. Can you not sense them? Ugly creatures born in shadow. They feel terror, hatred, and the desire to destroy.

2025-03-26
User5081

Fireball Fireball attack now moves slower Can now be cast at a player from any range Teleport Will now Teleport and run away from the player less often Will now occasionally Teleport to the player Belial General Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform Bug Fixes Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances Siegebreaker General Overall damage has been reduced No longer vulnerable to Confuse and Charm effects Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health) Now enrages after 4 minutes In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix Cydaea Abilities Spiderlings Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often Rakanoth General In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes Izual General Health pool has been increased The number of Oppressors that join the fight has been reduced from 4 to 2 Will no longer target Followers or Tyrael as frequently Abilities Base Attacks Base attack damage has been lowered No longer does Cold damage on top of base attacks Charge Charge damage has been reduced Knockback has been removed Will Charge slightly more often, but will only target players Frozen Bombs Frozen Bomb damage has been reduced Bombs will now explode faster Only 8 Bombs will now spawn around the player rather than 12 Bombs will spawn at Izual's feet less often Frost Explosion Frost Explosion damage has been reduced by 70% Duration of freeze has been increased Damage dealt to players while frozen will now break the effect Players can now use defensive cooldown while frozen Players can no longer avoid being frozen by doing high amounts of damage to Izual Bug Fixes Izual will no longer spawn twice if a player skips his introductory cut-scene Diablo Bug Fixes Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff Fixed a bug that was causing pets to not attack Shadow Clones Monsters General Champions, Rares, and Uniques have had their pathing improved Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality Damage from monsters in

2025-04-19

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