DragonBones

Author: c | 2025-04-25

★★★★☆ (4.8 / 2876 reviews)

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DragonBones DragonBones skeleton animation resources are data formats that exported by DragonBones editor (Support for DragonBones v5.6.2 and below). Import DragonBones

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DragonBones/DragonBonesCPP: DragonBones C Runtime

Skip to content Navigation Menu GitHub Copilot Write better code with AI Security Find and fix vulnerabilities Actions Automate any workflow Codespaces Instant dev environments Issues Plan and track work Code Review Manage code changes Discussions Collaborate outside of code Code Search Find more, search less Explore Learning Pathways Events & Webinars Ebooks & Whitepapers Customer Stories Partners Executive Insights GitHub Sponsors Fund open source developers The ReadME Project GitHub community articles Enterprise platform AI-powered developer platform Pricing Provide feedback Saved searches Use saved searches to filter your results more quickly ;ref_cta:Sign up;ref_loc:header logged out"}"> Sign up Overview Repositories Projects Packages People Popular repositories Loading DragonBones TypeScript / JavaScript Runtime JavaScript 772 322 DragonBones C# Runtime C# 545 204 DragonBones C++ Runtime C++ 401 229 DragonBones ActionScript Runtime ActionScript 252 117 DragonBones DesignPanel ActionScript 166 89 DragonBones Tools HTML 143 76 Repositories --> Type Select type All Public Sources Forks Archived Mirrors Templates Language Select language All ActionScript C# C++ HTML JavaScript LiveScript Swift Sort Select order Last updated Name Stars Showing 10 of 14 repositories DragonBones/DragonBonesJS’s past year of commit activity DragonBones/dragonbones.github.io’s past year of commit activity JavaScript 114 46 21 1 Updated Mar 11, 2025 Tools Public DragonBones Tools DragonBones/Tools’s past year of commit activity HTML 143 MIT 76 11 1 Updated Jun 9, 2022 DragonBones/DesignPanel’s past year of commit activity ActionScript 166 MIT 89 17 1 Updated Apr 20, 2021 DragonBones/DragonBonesCSharp’s past year of commit activity Demos Public DragonBones Demos (Art assets only) DragonBones/Demos’s past year of commit activity DragonBones/DragonBonesCPP’s past year of commit activity DragonBones/DragonBoneToUnity’s past year of commit activity C# 52 30 0 0 Updated Feb 7, 2018 DragonBones/gddragonbones’s past year of commit activity C++ 6 45 0 0 Updated Jan 22, 2018 DragonBones/DragonBonesJAVA’s past year of commit activity JavaScript 45 MIT 17 4 0. DragonBones DragonBones skeleton animation resources are data formats that exported by DragonBones editor (Support for DragonBones v5.6.2 and below). Import DragonBones DragonBones Pro Crack / DragonBones Pro Keygen / DragonBones Pro License Key / Free Download. DragonBones Pro Crack. DragonBones is a 2D game animation and Skeletal Animation Assets (DragonBones) DragonBones skeletal animation assets are data formats exported by DragonBones (supports DragonBones v5.6.3 and below). Import Runtime support for DragonBones skeletal animation - openfl/dragonbones. Runtime support for DragonBones skeletal animation - openfl/dragonbones. Skip to content. Navigation Menu Wade's Dragonscale Armor Set Constituent Items: Wade's Dragonscale Armor (Dragonbone), Wade's Dragonscale Gloves (Dragonbone), Wade's Dragonbone Boots (Dragonbone). DragonBones skeleton animation resources are data formats that exported by DragonBones editor (Support for DragonBones v5.6.2 and below).Import DragonBones skeleton animation resourcesDragonBones skeleton animation resources are:.json skeletal data.json Atlas data.png Atlas textureCreate skeletal animation resourcesUsing DragonBones skeletal animation resources in a scene requires two steps:Create a node and add the DragonBones component, which can be implemented in three ways.The first way: drag the skeleton animation resources from the Assets panel to level manager:The second way: drag the skeleton animation resources from the Assets panel to Scene panel:The third way: Drag the skeletal animation resource from the Assets panel to the Dragon Asset property of the DragonBones component that has been created:Set Atlas for DragonBones Components Drag the Atlas data from the Assets panel to the Dragon Atlas Asset property of the DragonBones component: Stored in the projectIn order to improve the efficiency of resource management, it is recommended to import the resource file stored in a separate directory, do not mix with other resources. results matching "" No results matching ""

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User3796

Skip to content Navigation Menu GitHub Copilot Write better code with AI Security Find and fix vulnerabilities Actions Automate any workflow Codespaces Instant dev environments Issues Plan and track work Code Review Manage code changes Discussions Collaborate outside of code Code Search Find more, search less Explore Learning Pathways Events & Webinars Ebooks & Whitepapers Customer Stories Partners Executive Insights GitHub Sponsors Fund open source developers The ReadME Project GitHub community articles Enterprise platform AI-powered developer platform Pricing Provide feedback Saved searches Use saved searches to filter your results more quickly ;ref_cta:Sign up;ref_loc:header logged out"}"> Sign up Overview Repositories Projects Packages People Popular repositories Loading DragonBones TypeScript / JavaScript Runtime JavaScript 772 322 DragonBones C# Runtime C# 545 204 DragonBones C++ Runtime C++ 401 229 DragonBones ActionScript Runtime ActionScript 252 117 DragonBones DesignPanel ActionScript 166 89 DragonBones Tools HTML 143 76 Repositories --> Type Select type All Public Sources Forks Archived Mirrors Templates Language Select language All ActionScript C# C++ HTML JavaScript LiveScript Swift Sort Select order Last updated Name Stars Showing 10 of 14 repositories DragonBones/DragonBonesJS’s past year of commit activity DragonBones/dragonbones.github.io’s past year of commit activity JavaScript 114 46 21 1 Updated Mar 11, 2025 Tools Public DragonBones Tools DragonBones/Tools’s past year of commit activity HTML 143 MIT 76 11 1 Updated Jun 9, 2022 DragonBones/DesignPanel’s past year of commit activity ActionScript 166 MIT 89 17 1 Updated Apr 20, 2021 DragonBones/DragonBonesCSharp’s past year of commit activity Demos Public DragonBones Demos (Art assets only) DragonBones/Demos’s past year of commit activity DragonBones/DragonBonesCPP’s past year of commit activity DragonBones/DragonBoneToUnity’s past year of commit activity C# 52 30 0 0 Updated Feb 7, 2018 DragonBones/gddragonbones’s past year of commit activity C++ 6 45 0 0 Updated Jan 22, 2018 DragonBones/DragonBonesJAVA’s past year of commit activity JavaScript 45 MIT 17 4 0

2025-04-21
User9698

DragonBones skeleton animation resources are data formats that exported by DragonBones editor (Support for DragonBones v5.6.2 and below).Import DragonBones skeleton animation resourcesDragonBones skeleton animation resources are:.json skeletal data.json Atlas data.png Atlas textureCreate skeletal animation resourcesUsing DragonBones skeletal animation resources in a scene requires two steps:Create a node and add the DragonBones component, which can be implemented in three ways.The first way: drag the skeleton animation resources from the Assets panel to level manager:The second way: drag the skeleton animation resources from the Assets panel to Scene panel:The third way: Drag the skeletal animation resource from the Assets panel to the Dragon Asset property of the DragonBones component that has been created:Set Atlas for DragonBones Components Drag the Atlas data from the Assets panel to the Dragon Atlas Asset property of the DragonBones component: Stored in the projectIn order to improve the efficiency of resource management, it is recommended to import the resource file stored in a separate directory, do not mix with other resources. results matching "" No results matching ""

2025-04-14
User7445

Godot-DragonBones v1.1.0 New:Allow changing canvasItem's properties of DragonBonesArmature by using DragonBonesArmatureProxy in inspector.Fix:Ensure "demo" project can be included when downloading as zip archive from this repo.Make slots' use_parent_material follow its armature when initializing them.Optimize:[Develop] Strip ".dev" of compiled binary files' name to avoid change ".gdextension" when compiling with "dev_build=yes" flag.[Readme] Tune the dependencies file path of README files, ensure they can be browsed correctly (for which in "addons/gddragonbones").[Readme] Make it clear about how to run the "demo" project (it can't be run directly).Full Changelog: v1.0.0...v1.1.0 Godot-DragonBones v1.0.0 Change:Add debug symbols to debug libs.Move animation control from DragonBonesArmature to DragonBones.Return "none" if is not playing animation.Adjust some name of APIs.Implement getting bone's offset, pose and orgin transform, instead of getting position only.Implement DragonBonesBone.get_parent() to get parent bone.Update demo to fit new APIs.And some protential bugfix.Full Changelog: v0.2.4...v1.0.0 Godot-DragonBones v0.2.4 Fix potential crash when DragonBonesArmature is freed by changing scene.Add _to_string() to bound classes.Full Changelog: v0.2.3...v0.2.4 Godot-DragonBones v0.2.3 Fix crash when moving DragonBones resources and reimport .dbfactory.Update demo.Full Changelog: v0.2.2...v0.2.3 Godot-DragonBones v0.2.2 Change:Use utf8 to handle strings between godot and DragonBones, you can use Chinese charactors now.Full Changelog: v0.2.1...v0.2.2 Godot-DragonBones v0.2.1 Optimize:Avoid to generate and save a new .gdfactrory if it already existed (Improve editor performance).Add icons.Fix:Prevent the pretential double free of .gdfactrory's Saver and Loader.Other:Begin this release, I will only upload the all-platforms pack, to avoid users download release pack only and can't work correctly in editor.If you need seperated versions, please goto github actions page, or compile by yourself.Full Changelog: v0.2.0...v0.2.1 Godot-DragonBones v0.2.0 New:⚠New resources file format .dbfactory: For importing DragonBones resources as DragonBonesFactory, generate xxx_ske.dbfactory instead of importing xxx_ske.json or xxx_ske.dbbin in editor.新的重大改变:⚠新的资源文件格式.dbfactory:在编辑器中,不再将xxx_ske.json或xxx_ske.dbbin导入为DragonBonesFactory资源,而是将对应的DragonBonesFactory资源保存为xxx_ske.dbfactory 资源文件。=====================================================================Full Changelog: v0.1.1...v0.2.0 Godot-DragonBones v0.1.1 Godot DragonBones - v0.1.0

2025-04-21

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